{"id":181,"date":"2016-03-01T12:35:09","date_gmt":"2016-03-01T20:35:09","guid":{"rendered":"http:\/\/ice-bound.com\/news\/?p=181"},"modified":"2016-03-01T12:41:08","modified_gmt":"2016-03-01T20:41:08","slug":"reviews-and-coverage","status":"publish","type":"post","link":"http:\/\/ice-bound.com\/news\/reviews-and-coverage\/","title":{"rendered":"Reviews and Coverage"},"content":{"rendered":"<p>We&#8217;ve had a couple meaty reviews of <em><a href=\"http:\/\/www.ice-bound.com\/\">The Ice-Bound Concordance<\/a><\/em> go live in the past few weeks.<\/p>\n<p><a href=\"http:\/\/iceboundgame.tumblr.com\" rel=\"attachment wp-att-184\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-184\" src=\"http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/ice-boundcomp.jpg\" alt=\"ice-boundcomp\" width=\"650\" height=\"167\" srcset=\"http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/ice-boundcomp.jpg 650w, http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/ice-boundcomp-300x77.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/a><\/p>\n<p>David Chandler wrote a deep dive of his play experience for Killscreen, entitled\u00a0<a href=\"https:\/\/killscreen.com\/articles\/death-of-the-author-a-review-of-the-ice-bound-concordance\/\">&#8220;Death of the Author&#8221;<\/a>, that opens with this excellent summary of the mood and tenor of playing:<\/p>\n<blockquote>\n<p class=\"selectionShareable\">&#8220;In the glacial caverns beneath a polar research facility, someone hears a distant groan. No, that\u2019s not right. Maybe she hears laughter instead, but that goes against the tone of the piece\u2014an air of mystery with a heavy sense of foreboding. Distant whispers\u2026 no, faint whispers breathing through the ice makes far more sense. Changing that bit of language, of course, only fits one particular moment in a much larger narrative. Still, it feels significant enough given the delicate nature that comes with editing a novel\u2014especially one written by the author\u2019s digital ghost.<\/p>\n<p class=\"selectionShareable\">Such are the considerations needed in <em>The Ice-Bound Concordance<\/em>, a game and accompanying book by Aaron Reed and Jacob Garbe that tasks the player with reconstructing the lost novel of the deceased fictional author Kristopher Holmquist.&#8221;<\/p>\n<\/blockquote>\n<p>&nbsp;<\/p>\n<p>Chandler has some difficulties wrestling with the game&#8217;s layered complexity, but ultimately concludes it&#8217;s a worthy experiment: &#8220;language still remains just as provocative and intricate as any system of play, and Reed and Garbe\u2019s extraordinary work rests comfortably among the best of its genre.&#8221;<\/p>\n<p><a href=\"http:\/\/iceboundgame.tumblr.com\" rel=\"attachment wp-att-185\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-185\" src=\"http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/icebound_shimmer.gif\" alt=\"icebound_shimmer\" width=\"600\" height=\"300\" \/><\/a><\/p>\n<p>We also saw some <a href=\"http:\/\/www.eurogamer.net\/articles\/2016-02-21-reading-and-writing-in-ice-bound-an-unmissable-narrative-game\">in-depth coverage from EuroGamer<\/a>, in an article\u00a0calling us &#8220;unmissable&#8221; and &#8220;brilliant&#8221; among other nice things (aw, thanks!). Talking about the <a href=\"http:\/\/ice-bound.com\/news\/combinatorial-narrative-part-two\/\">layered mechanics for sculpting and shaping the story<\/a>, Christian Donlan writes:<\/p>\n<blockquote><p>&#8220;You&#8217;ll maybe think of Melville, Bierce, Pynchon, and, yes, Lee Child, who does not often appear with such company. And at times, it truly feels like writing. Removed as it is, abstracted and streamlined and simplified, you glimpse the intoxicating, terrifying possibility space of writing as you shift symbols around and watch events and endings warp in and out of existence.&#8221;<\/p><\/blockquote>\n<p><a href=\"http:\/\/iceboundgame.tumblr.com\" rel=\"attachment wp-att-183\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-183\" src=\"http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/icebound_maze.gif\" alt=\"icebound_maze\" width=\"416\" height=\"295\" \/><\/a><\/p>\n<p>While Donlan also has plenty of elegant critique, his review\u00a0ends with\u00a0this lovely insight about how games like\u00a0<em>Ice-Bound<\/em> might foreshadow the future of interactive story:<\/p>\n<blockquote><p>&#8220;<em>Ice-Bound<\/em>, like <em>House of Leaves<\/em>, is audacious and exhausting and niche &#8211; a youthful project, in the very best senses of the word. No killing the plot here. No nose to the page. No late-thirties backstory, no fired-from-a-job-in-telly. <em>Ice-Bound<\/em> is difficult stuff&#8230;\u00a0But it&#8217;s worth it. It&#8217;s the clearest example yet of a central truth we are going to have to get our heads around. In games &#8211; in any technology, and maybe even that&#8217;s too narrow a scope &#8211; narrative means writing as often as it means reading.&#8221;<\/p><\/blockquote>\n<p>You can find out more about the project\u00a0<a href=\"http:\/\/www.ice-bound.com\/\">on our official website<\/a>, and if you&#8217;re a reviewer interested in a copy of the book and game, please <a href=\"mailto:contact@ice-bound.com\">let us know<\/a>!<\/p>\n<p><a href=\"http:\/\/iceboundgame.tumblr.com\" rel=\"attachment wp-att-182\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-182\" src=\"http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/icebound_captaink.jpg\" alt=\"icebound_captaink\" width=\"500\" height=\"280\" srcset=\"http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/icebound_captaink.jpg 783w, http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/icebound_captaink-300x168.jpg 300w, http:\/\/ice-bound.com\/news\/wp-content\/uploads\/2016\/03\/icebound_captaink-768x430.jpg 768w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve had a couple meaty reviews of The Ice-Bound Concordance go live in the past few weeks. David Chandler wrote a deep dive of his play experience for Killscreen, entitled\u00a0&#8220;Death of the Author&#8221;, that opens with this excellent summary of the mood and tenor of playing: &#8220;In the glacial caverns beneath a polar research facility, &hellip; <a href=\"http:\/\/ice-bound.com\/news\/reviews-and-coverage\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Reviews and Coverage<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-181","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/posts\/181","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/comments?post=181"}],"version-history":[{"count":1,"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/posts\/181\/revisions"}],"predecessor-version":[{"id":187,"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/posts\/181\/revisions\/187"}],"wp:attachment":[{"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/media?parent=181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/categories?post=181"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/ice-bound.com\/news\/wp-json\/wp\/v2\/tags?post=181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}<!-- WP Super Cache is installed but broken. 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